Randoms
We again introduce some notation:
Mathematical | Description | Programmatic |
---|---|---|
$X\in \mathbb{X}$ | A random variable in the set (of type) $\mathbb{X}$. | x:Random<X> |
$X\sim p(\mathrm{d}x)$ | Assume that the random variable $X$ is distributed according to the distribution $p(\mathrm{d}x)$. | x ~ p |
In Birch code, a random variable is represented by an object of the Random class. Like Distribution
, Random
is a generic class: we use it as Random<X>
, where X
is the type of variate it accepts, e.g. Random<Real>
(on $\mathbb{R}$), Random<Integer>
(on $\mathbb{Z}$), Random<Real[_]>
(on $\mathbb{R}^D$), etc.
We can declare a random variable:
x:Random<Real>;
x <- 1.5823;
x <~ Gaussian(0.0, 4.0);
It is only possible to assign or simulate a value once into a random variable, however. Once it has a value, it cannot be reassigned. We can get the value assigned to a random with x.value()
, possibly while observing:
x.value() ~> Gaussian(0.0, 4.0);
For these use cases, a Random<Real>
object offers no real benefit over a basic x:Real
value. Where it becomes more useful is in conjunction with the assume operator (~
):
x ~ Gaussian(0.0, 4.0);
x:Random<Real>;
y:Random<Boolean>;
x ~ Beta(2.0, 2.0);
y ~ Bernoulli(x);
Random
objects, in combination with the assume operator (~
), facilitate probabilistic computations such as automatic marginalization, conditioning and differentiation. We will return to such computations later.